The three branching stories of Detroit: Become Human have different feelings that really run the gamut of emotions over the roughly 10 hours it takes for a single playthrough.
Each decision made while playing felt like it could potentially make a massive impact on how my time with Detroit: Become Human would end. I genuinely wanted to make the right choices so that each of the three main characters would find happiness.
From developers Quantic Dream, this is the first game released by them for the current generation of PlayStation hardware and if played on the PS4 Pro, it really is quite the looker.
The main story revolves around three different androids who each have loyally served their human masters obediently and then each has choices to make around what is best for them or what is best for their human owners.
As the story progresses, each character adapts and embraces the world around them in different ways and the choices really have an emotional impact on the characters as well as me.
The decision on if humans should be forgiven or held accountable for what they have done, who can be trusted or who should be avoided; and some choices are deciding on the lesser of two evils.
There is Witchcraft going on when it comes to how gorgeous this game looks. The characters are all deeply detailed, and each face looks more lifelike than anything I’ve seen in a game before.
It’s hard not to gush over how much detail there is in the minute details like skin and hair. It’s not just the characters though, the city of Detroit is a glowing vision of the near-future. It’s believable and beautiful, even in its more depressing locales.
Everything positive that the game has going for it, it does also have a couple of failings as well. The control system is one of them. At best it’s a hindrance and at worst it’s a major barrier to entry.
As I was playing some of the motion controls rarely registered what I was doing meaning at one point, while I was trying to make my character not look suspicious, I stood in the middle of a kitchen with a jug of coffee unable to pour it.
Silly little things like this never stopped anything happening but certainly pulled me out of the immersion.
Much like the games that came before Detroit as well, certain choices I made from the one-word prompts seemed completely out of character and meant ended up upsetting some people that I wasn’t trying to.
Luckily for me, this never impacted my overall progress in my first playthrough but it could have easily swung the balance out of place and changed everything I’d worked towards.
If this does ever happen though it is just another good excuse to play through the story again. The way the game plays really fits having a go more than once.
The game even goes as far as to show you a flowchart of what you achieved and what you have missed.
This isn’t the kind of game where your choices don’t really matter; you make the wrong move and you can end up having one of the main characters missing for the final acts.
A couple of annoyances with dodgy controls and prompts not lining up with the outcome can’t take away from the gorgeous world, it’s engaging story and the experience. As soon as I finished my first run-through I was ready to experience the world again and I jumped straight back in to see how different choices impacted the outcome.
Don’t go out and look for any more information, just do yourself a favour and go and experience what Detroit: Become Human has to offer.